WaitScreenImage seems to access video memory directly to find the image but you need to save a screen-shot to hard drive before FindImagePos can return mouse co-ordinates.
This slows the FindImagePos function noticably & I don't see why it can't use the same method of accessing video memory directly like WaitScreenImage seems to do.
The ideal solution would be to eliminate the FindImagePos function all together & allow the WaitScreenImage function to return mouse co-ordinates.
I know for a fact that some of my scripts would run far quicker if they didn't have to wait for an image & then perform the same function, utilising the slowest component of my system, to return the mouse co-ordinates.
It's a case of 1 line is better than 2 !
