Technical support and scripting issues
Moderators: JRL, Dorian (MJT support)
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Savon
- Newbie
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- Joined: Mon Jul 14, 2008 4:20 pm
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by Savon » Mon Jul 14, 2008 4:24 pm
I've a lil problem, when i'm using mouse move in a game, the mouse is messing around and doesn't go on the right spot, do you know why?
Thanks

!
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Bob Hansen
- Automation Wizard
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- Location: Salem, New Hampshire, US
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by Bob Hansen » Mon Jul 14, 2008 6:07 pm
Here are a few things to consider .....
Do you have SetFocus before the mouse moves?.
Is your window maximized or always in the same position?
Have you tried using MouseMoveRel vs. MouseMove?
Last edited by
Bob Hansen on Tue Jul 15, 2008 3:21 am, edited 1 time in total.
Hope this was helpful..................good luck,
Bob
A humble man and PROUD of it!
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Savon
- Newbie
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by Savon » Tue Jul 15, 2008 1:51 am
Thanks, you've solved my problem

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Bob Hansen
- Automation Wizard
- Posts: 2475
- Joined: Tue Sep 24, 2002 3:47 am
- Location: Salem, New Hampshire, US
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Contact:
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by Bob Hansen » Tue Jul 15, 2008 3:23 am
Glad to hear the good news, but we would all like to learn from you.
What did you identify as the cause of the problem?
What did you do to fix the problem?
Hope this was helpful..................good luck,
Bob
A humble man and PROUD of it!
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Savon
- Newbie
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- Joined: Mon Jul 14, 2008 4:20 pm
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by Savon » Tue Jul 15, 2008 2:04 pm
First, I changed MouseMove for MouseMoveRel
Second, every time my mouse move I put a MouseMoveRel>0,0 to be sure that it won't move again then I double click, etc.
And if you've other question, just ask

, Thanks again !
Sampler :
mousemoveRel>200,50
wait>0.05
mousemoveRel>0,0
LDown
wait>0.05
LUp
wait>0.05
LDown
wait>0.05
LUp
wait>0.05
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Djek
- Pro Scripter
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by Djek » Tue Jul 15, 2008 2:22 pm
you also can use
BlockInput>1
to prevent user input. (no mouse no keyboard input)
Be sure to reset it to BlockInput>0
see the Help-topic for example
HtH
Djek